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Brick No152: They lied to me on the first page of this site
By Matt Weston, Thursday 21 July 2005
Don't click it
They lied to me on the first page of this site. "You will
get the hang of it immediately," they said.
The link above, which, just to be clear, you DO need to
click, takes you to a project by the Institute of
Interactive Research.
The idea is to see what happens when you do away with the
mouse click. As the first page puts it (just before lying
to me): "Within this interface you won't find any buttons.
Instead you navigate the contents in a different way."
Yes, you read it right. On the site, you won't find any
buttons or links to click. You have to navigate without.
Ordinarily, when you click, your screen changes. But here,
if you try to click, your screen freezes. The only way you
can get around is by not clicking.
Like I said at the top, I didn't get the hang of
www.dontclick.it immediately. Or eventually, even.
You select things, not by clicking them, but by mouse
movement. But, travelling from one thing to another, it's
easy to inadvertently select things en route.
Most perversely, when I was asked to answer the IIR poll
question, "Do you miss the click within this interface?" I
accidentally selected "No" in trying to move the cursor
across to click "Yes". (I can only assume the 23,544
others who voted "No" did likewise.)
Imagine video games came before books
If you take the click away, everything feels very
unfamiliar. Suddenly, you have to think. And as Steve Krug
has pointed out, that isn't a good thing.
Sometimes it's only unfamiliarity that makes people
uncomfortable with something new.
(Steven Johnson, author of "Everything Bad Is Good For
You", has a thought experiment that works along the same
lines: "Imagine video games came before books. What would
all the scolds be writing about when the kids dropped their
gameboys and started reading all of a sudden?"
But that logic doesn't apply here. Point and click
interfaces - like disposable cameras, the iPod wheel, the
mouse - are so low-level and easy to master that even
extensive training doesn't really improve how we use them.
From our earliest years we learn that pointing and
touching something can make something happen. Just
pointing doesn't always produce any result.
How to fix most websites
It is only an experiment. But what www.dontclick.it
shows (me at least) is that when you take the click away,
the way to navigate a website becomes much less immediately
obvious. You have to think. And if you have to think,
you're much more likely to use the back button to return
to safe territory.
Most of us with websites don't intentionally stop people
clicking things. But, by the same token, many of us fail
to make it immediately obvious what link does what when
you click on it. If you really want to know if your
website works, print it out in colour, and ask your next
door neighbour to explain back to you exactly what he/ she
thinks lies behind the links.
Bric-a-brac
(1) A short excerpt from "Call To Action" by Bryan &
Jeffery Eisenberg:
"[Make sure] each major button or link is made up of
as few words as possible that complete this sentence: "I
want to ______." Remember, nobody wants to "click here".
"They want to:
Find the right bike for me
Buy a bicycle
Get my bike fixed
Ask a question
Find my order
Find a store
"This applies to the rest of the links on your site as well.
The "Buy Now" button is not pushy salesmanship - it's a clear
message to the visitor who is desperate for clear messages."
(2) If you liked today's Brick, you might also like The Click.
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